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El machinarium3/19/2023 ![]() “While Jaromir can be a bit annoying, the dog is always nice and naive,” said Amanita. ![]() The studio also cited another source of inspiration: Jaromir Plachy, who is handling design, art and animation on Chuchel, and his dog, Anca. “Chuchel was inspired by an archetype known from comedy movies - he gets angry very easily, acts silly all the time and it’s fun to watch him do pretty much anything,” Amanita told Polygon in an email interview. Much of the game’s humor comes from Chuchel’s demeanor and personality, which you might compare to the attitude of a small child who’s consumed way too much sugar. While the adorable robot at the center of Machinarium made you want to root for him, none of Amanita’s games have focused on a character as much as Chuchel does. And he happens to be obsessed with a cherry that’s almost as big as he is - a cherry that Chuchel’s villain keeps stealing from the poor little guy. The title refers to the main character, a literal black fuzzball of energy with orange lips and an orange tuque in the shape of a Hershey’s Kiss. Amanita Designįirst things first: Chuchel is a Czech word for a “ball of hair and dust,” Amanita told Polygon, and in case you’re wondering how to pronounce it properly, it’s something like KHOO-khel. Comedy, says Amanita, is what Chuchel is all about. Although it’s still an adventure game, it has a look, tone and design that has little in common with the studio’s previous work. The Czech indie studio is renowned for gorgeous, intricately detailed titles like Machinarium, the Samorost series and Botanicula, the first two of which focus on brain-melting puzzles.īut Amanita is going in a different direction with its next project, Chuchel. From the classic point-and-click titles of yesteryear to the modern dialogue-driven experiences made by Telltale Games, adventure games have been making people laugh more consistently than any other genre.Īmanita Design has built a name for itself making traditional point-and-click adventure games - but not the kinds of ones that make you laugh. And then this world would be a gasser.If comedy has any true home in video games, it’s in graphic adventure games. If lots more of us loved each other, we'd solve lots more problems. Seems to me, it aint the world that's so bad but what we're doin' to it.Īnd all I'm saying is, see, what a wonderful world it would be if only we'd give it a chance. Well how about listening to old Pops for a minute. How about all them wars all over the place? You call them wonderful?Īnd how about hunger and pollution? That ain't so wonderful either." "Some of you young folks been saying to me," Hey Pops, what you mean 'What a wonderful world'? Thereafter, it was offered to Louis Armstrong. The song was initially offered to Tony Bennett, who turned it down. Intended as an antidote for the increasingly racially and politically charged climate of everyday life in the United States, the song also has a hopeful, optimistic tone with regard to the future, with reference to babies being born into the world and having much to look forward to. Armstrong's recording was inducted in the Grammy Hall of Fame in 1999. Thiele and Weiss were both prominent in the music world (Thiele as a producer and Weiss as a composer/performer). It was first recorded by Louis Armstrong and released as a single in 1968. "What a Wonderful World" along with Oliver Nelson's Orchestra is a song written by Bob Thiele (as George Douglas) and George David Weiss.
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